PepeJump mascot

Built Fast.
Played Hard.
Loved Loud.

PepeJump blends addictive gameplay, meme culture, and crypto rewards.

The problem space

The problem space

By mid-2024, Telegram play-to-earn games were flooding the ecosystem. Most were hard to understand, visually noisy, or felt unreliable. Users were curious about earning tokens, but they dropped off fast if the product felt confusing or sketchy.

The ask sounded simple:
build a play-to-airdrop game on Telegram.

We had to ensure trust, clarity, and retention, all inside a chat app.

PepeJump problem space

Constraints we designed around

Constraints we designed around

We had to move fast while keeping in mind the following

  • Everything lived inside Telegram
  • Only 65% of the screen can be used
  • Attention spans were short
  • Onboarding had to be near-zero
  • Crypto concepts needed to stay optional
  • The game had to feel rewarding in short sessions
  • Two weeks total before launch

These limits shaped every design decision.

PepeJump constraint visual 1
PepeJump constraint visual 2

The core loop

The core loop

The loop was deliberately tight:

Jump
Earn points
Unlock timed loot
Increase passive income
Return to unlock more loot

App flow

We designed the app flow as a reward-forward system, where progress, coins, and motion continuously reinforced engagement.

Happy path

The app flow followed a strict happy path, optimized for speed and repeat visits.

Start Telegram Bot
Instant reward Free Loot Box · Coin Count-Up
Onboarding
Main menu Coins · Passive Income · Next Loot Progress
Play game screen Jump · Score · Real-time coin animation
Point threshold reached
Lootbox unlocked
Open lootbox Kicks revealed · Multiplier applied
Passive income boosted! 24h timer
Exit session
Return later Passive coins auto-added

The app flow followed a strict happy path, optimized for speed and repeat visits.

Players earned in two ways:

Active play Jumping and scoring
Passive income Daily points boosted by items

Even short sessions felt useful.

Visual language

The UI avoided the usual crypto clutter.

  • Large numbers
  • Clear hierarchy
  • Minimal text
  • Light meme tone, not chaotic

Readability came first. Personality followed.

Loot boxes and multipliers

Every 500 points unlocked a loot box. Inside were shoes that multiplied passive income.

This added strategy without complexity. Players didn't need to understand token economics to feel smart.

Loot box
Loot box multiplier

Referrals

Referrals were built into the system without being aggressive.

  • Coins for every invite
  • Token bonuses at milestones

This turned players into distributors without paid acquisition.

Information architecture

Inside Telegram, space is limited, so priority mattered.

Everything else stayed one tap away. Every player started with a loot box, so there was always a clear next action. Instead of empty states, the UI focused on momentum and clarity, keeping feedback direct and human.

PepeJump phone

Social media and partnerships

I handled social media end-to-end during the live period.

  • Designed and posted regular updates
  • Created carousels, short videos, and announcements
  • Managed Twitter and Mastodon
  • Ran giveaways and referral pushes

We also partnered with YouTube creators across crypto and gaming. These collaborations drove gameplay tutorials, reviews, and organic reach, especially during airdrop windows.

Together, social content and creator partnerships generated over 500K impressions, without paid ads.

Results

Two successful airdrops
44K Registered users
1M Total gameplays
~40 Games per user
$0 Cost per player
22K Invites sent and accepted
1540+ Organic Twitter followers
Token migration from $PEPEJ to $DEGEN

Multiple players specifically called out the UI and overall feel as the best among Telegram play-to-earn games in feedback forms.

Overview

Year 2024
Client Revise Network
Norwalk, Connecticut
Role Creative Director / Product Design
Duration 1 Week Design, 1 Week Development
Credits

Raunaq Vaisoha (CEO)

Anil Dukkipatty (CTO)

Mihir Bakhai (COO)

Madhan C. (Senior Software Engineer)

Amar Pathak (Senior Software Engineer)

Madhusudansingh Rathore (Senior Software Engineer)

Ayyappa Swamy Angadi (Front End Engineer)

Sunny Joshi (Creative Director, UI UX Designer)

Scope of work

Branding Game UI/UX Telegram game design Website In-store applications Premium gifting design Ads Social media Partnerships Outreach Live operations