Built Fast.
Played Hard.
Loved Loud.
PepeJump blends addictive gameplay, meme culture, and crypto rewards.
The problem space
The problem space
By mid-2024, Telegram play-to-earn games were flooding the ecosystem. Most were hard to understand, visually noisy, or felt unreliable. Users were curious about earning tokens, but they dropped off fast if the product felt confusing or sketchy.
The ask sounded simple:
build a play-to-airdrop game on Telegram.
We had to ensure trust, clarity, and retention, all inside a chat app.
Constraints we designed around
Constraints we designed around
We had to move fast while keeping in mind the following
- Everything lived inside Telegram
- Only 65% of the screen can be used
- Attention spans were short
- Onboarding had to be near-zero
- Crypto concepts needed to stay optional
- The game had to feel rewarding in short sessions
- Two weeks total before launch
These limits shaped every design decision.
The core loop
The core loop
The loop was deliberately tight:
App flow
We designed the app flow as a reward-forward system, where progress, coins, and motion continuously reinforced engagement.
Happy path
The app flow followed a strict happy path, optimized for speed and repeat visits.
The app flow followed a strict happy path, optimized for speed and repeat visits.
Players earned in two ways:
Even short sessions felt useful.
Visual language
The UI avoided the usual crypto clutter.
- Large numbers
- Clear hierarchy
- Minimal text
- Light meme tone, not chaotic
Readability came first. Personality followed.
Loot boxes and multipliers
Every 500 points unlocked a loot box. Inside were shoes that multiplied passive income.
This added strategy without complexity. Players didn't need to understand token economics to feel smart.
Referrals
Referrals were built into the system without being aggressive.
- Coins for every invite
- Token bonuses at milestones
This turned players into distributors without paid acquisition.
Information architecture
Inside Telegram, space is limited, so priority mattered.
Everything else stayed one tap away. Every player started with a loot box, so there was always a clear next action. Instead of empty states, the UI focused on momentum and clarity, keeping feedback direct and human.
Social media and partnerships
I handled social media end-to-end during the live period.
- Designed and posted regular updates
- Created carousels, short videos, and announcements
- Managed Twitter and Mastodon
- Ran giveaways and referral pushes
We also partnered with YouTube creators across crypto and gaming. These collaborations drove gameplay tutorials, reviews, and organic reach, especially during airdrop windows.
Together, social content and creator partnerships generated over 500K impressions, without paid ads.










Results
Multiple players specifically called out the UI and overall feel as the best among Telegram play-to-earn games in feedback forms.
Overview
Norwalk, Connecticut
Raunaq Vaisoha (CEO)
Anil Dukkipatty (CTO)
Mihir Bakhai (COO)
Madhan C. (Senior Software Engineer)
Amar Pathak (Senior Software Engineer)
Madhusudansingh Rathore (Senior Software Engineer)
Ayyappa Swamy Angadi (Front End Engineer)
Sunny Joshi (Creative Director, UI UX Designer)
Scope of work